Game review: “Brink”

In the console gaming industry these days, multiplayer content is the key to success. Games like “Halo” and “Gears of War” revolutionized online multiplayer and have become the gold standard when developers look to create their own unique online experience.

Photo courtesy of sarcasticgamer.com.

Expected to be released May 10, 2011, “Brink,” a first-person shooter developed by Splash Damage and published by Bethesda Softworks aims to raise the bar once again with an immersive and unique online gameplay experience.

What makes “Brink” stand out among all the rest? The answer is in its in-game movement system. While most first-person shooter titles focus on simple running or walking movement from the first-person perspective, with minimal actions for crouching behind cover or jumping over obstacles, “Brink” offers a unique, parkour-style running system called SMART (Smooth Movement Across Random Terrain). This allows players to traverse the complex game environment in a natural, athletic way which adds an entirely new level of skill for players to master.

In addition, “Brink” offers an RPG (role playing game) element to gameplay, allowing players to choose between four different character classes- soldier, medic, engineer, or operative- and have options to customize and upgrade their character’s appearance and weaponry to meet their preferences.

Pre-order bonuses for the game include character upgrades, taken from other Bethesda Softworks titles, such as “Doom,” “Fallout,” and others. For more information, check out “Brink” at xbox.com or preorder it at your local Play n’ Trade here in Ashland or at GameStop in Medford.

 

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